The information on the Show Settings panel is divided into three main areas:
information about the show, settings for the scripting environment and default
prefire times.
Show Settings
The set of form
fields in the Show Settings group are mostly self explanatory. The Show Name field is required and will be
displayed in the title bar of the main window when the show is loaded. This is also the name that will appear in the
report headers and also the Show Manager listing.
The Shoot Site, Designed By, Fired By and Notes fields are all optional. This information is displayed on printed
reports and also on the show summary area of the Show Manager when browsing
shows.
The three date fields are also optional and displayed on reports and the show summary of
the Show Manager. The Show Date is the
date the show will actually be fired, while the Check-out date represents the
date all material will be removed from inventory. The check-in date represents the date that
mortars and racks will be returned to inventory. The check-in and check-out dates are used by
the Inventory Alert panel when checking for product and rack shortages. Incorrect dates in these two fields can cause
false alarms when checking for inventory alerts, but can otherwise be left in
their default state if you do not use the inventory alert feature.
Module Count
By setting the module count to the actual number of modules available in the show, you can
prevent the show from growing beyond its module capacity limitation.
Cues per Module
The number of cues supported by your modules can be entered here to insure that the cue
numbering will not exceed your hardware capacity. The cues per module setting will also control
the number of switches shown on the manual firing panel. This field is not optional and can not be set
to zero.
Default Units
This field is used to control weather English units (inches and pounds) or metric units
(millimeters and grams) are used on the various screens within ShowSim. In many cases both English and Metric units
are shown together, but where space does not permit this then the default unit
specified here will be used.
Cue Numbering
This setting effects the cue naming convention used throughout ShowSim. There are currently two options at the time
of this writing, but more are likely to be added in the future.
Alpha-Numeric - this convention uses a letter for the module and a
number for the cue on that module, such as A-1 for the first cue on module
A. In cases where more than 26 modules
are used, the module name will be followed by a number, such as A1-1.
Z1 would represent the 26th module, A2 the 27th, B2 the 28th etc.
Numeric-Numeric - this format uses a number for both the module and the cues, with the numbers starting at 1 for the first module and cue.
PyroDigital Hex - this cue numbering
system is exclusive to PyroDigital firing systems and is supported here for
those who are used to working with it.
The module is represented by a two digit hex number and can range from
00 to FF, while the cue number is a single digit hex number that can range from
0 to F. Note that module count and cues
per module are auto-set and locked to 256 and 16 respectively when this mode is
selected.
Soundtrack
The soundtrack field is where you specify the file name of the music your show will
be fired to. The file used here must be
either a mono or stereo “wave” file having the .wav file extension. Other file formats such as .mp3 must be
converted to a .wav file using a converter utility prior to use with ShowSim.
Typically you will create one large .wav file by editing together music from several
separate song files before even starting to create your show. This can be done with one of several sound
editors on the market, such as Cool Edit.
If you store your .wav files in the Soundtrack directory under your ShowSim install
directory, then you need only type the file name in this field to specify
it. Otherwise you can use the Find
button to locate the music file anywhere on your hard drive.
Default Prefire Times
This array of number fields represents the default prefire times that will be used when
creating a show without using inventory stock.
You can enter custom values manually into these fields, or you can
select from one of several manufacturers in the Preset list to auto-set all the
prefire times to those given by the manufacturer.
When adding effects on each cue of your show, these prefire times will be auto-set for each
effect except in the case where you are using effects from your inventory
database. Each effect item in an inventory
database is assigned a specific prefire time, typically one that the show
designer measures directly from firing the real product. When building shows from inventory, the
custom prefire time will be used rather than the default prefire times given
here. It is also possible to override
the default prefire time on any given effect once it is in your show. Thus fine tuning special items can be done
regardless of the prefire settings given here or in the inventory items.
These default prefire times are mainly used as a time-saving convenience when
scripting non-musical shows where exact timing is not necessary.
Skyline Image
This field specifies a background image to be used with your display simulations for added realism. Images of your actual shoot site can be taken with a digital camera, then resized and trimmed using a graphics editing program such as Adobe Photoshop. Images of type .jpg (JPEG), .bmp (Bitmap) and .gif (GIFF) can be used as background images for added realism. ShowSim can resize the image for you, but it is important to chop your image to the minimum height necessary in order to improve the simulation speed, since the image will have to redraw on each frame update during simulation. The bigger the image is, the more processing time it takes to re-draw it in each animation frame.
Images are uploaded into your show by clicking the SET button, which will bring up the Image Scaler panel shown below. Use the Find button on this panel to locate the desired image on disk and load it into the viewer.
Several stock images are available in the Background Image directory under the
directory where ShowSim is installed.