Displaying Data
The left-most selection box under the header bar controls what inventory group you
are working on. All items stored in the
selected group will be displayed in the list whenever a group is selected from
the drop-down list. The order these
items are listed in can be sorted by column type if you click on the
appropriate column header button. Some columns feature the ability to filter
the items based on the selection box under the column header button. For example, by selecting “Lidu” from the Mfg
(manufacturer) column filter, only items made by Lidu will be listed.
Editing Data
Items are selected in the inventory list by clicking anywhere on the row you wish to
select. This will put the row into edit
mode, which makes each item in the row editable as well as populates the detail
editor below the list with all the settings of the selected item. The Mfg (manufacturer) field in the list row is visible for sorting
purposes, but the value is actually set in the Purchasing Data section of the
detail editor. Clicking on the Test
button for a selected row will actually fire the effect assigned to the
inventory item, causing the editor window to disappear momentarily while the
effect plays out on the screen.
TIP: Finding the correct effect to assign to each inventory item can be tedious when using
only the category and effect lists found on the inventory list. Finding the right effect may also require
test firing several effects to be sure you have the right one. A more efficient
way to work when building out your inventory is to open the Effect Browser
along side of the Inventory Editor, then use the Effect Browser for finding and
testing the effects you are looking for.
Once you find the effect you want, you can use the mouse to drag the
effect from the Effect Browser list and drop it onto the inventory list. Effects that are drag-and-dropped from the
Effects list of the Effect Browser and dropped anywhere on the inventory list will
be assigned to the currently selected item in the Inventory Editor.
Add- this button is used to add new items to the inventory group, which will be placed at
the bottom of the list and populated with default data values.
Delete- this button will delete the currently selected item. This operation can not be undone, but a
warning message gives you the option to cancel the delete if it was clicked
unintentionally.
Clone- this button will create an exact copy of the selected item, placing the new clone at
the bottom of the list and making it the new selected item. This can help save a lot of work when
entering many items that are similar, rather than having to enter the same data
over and over again.
Auto-Fill- this feature can save some typing if the stock
numbers you are entering start with the same code for each item you are
entering. Whatever you type in this field will be auto-placed into the stock
number field of each new item you create using the Add button. For example, if you had a hundred six inch
ball shells to enter into the system, and the stock numbers for each one begins
with “BS6-,” then you would enter “BS6-“ into the Auto-Fill box and save
yourself from having to type it a hundred times. However, using the Clone button to create
each new effect would save even more work in this case, since many other
settings will have common values for shells of the same size.
Metric/English- the units used to represent shell size and weight can be set to either Metric
or English using these buttons. You may
switch back and forth between metric and English units at will, and all visible
size and weight values will update accordingly.